Stats

Attributes
These are the main stats, which all characters have.
Accurate
Cunning
Discreet
Persuasive
Quick
Resolute
Strong
Vigilant
Secondary Attributes
Always present too. Generated from attributes.
Corruption Threshold
Defense
Pain Threshold
Toughness
Note that defense is dependent on the armor, so there will be a value for each armor set.
Formulas
The secondary attributes are calculated like this:
Corruption Threshold: Resolute / 2 (rounded up)
Defense: Quick - armor malus
Pain Threshold: Strong / 2 (rounded up)
Toughness: Strong (minimum 10)
Defense may be modified by more things than the armor, for example the robust trait. For this it is better using this formula:
Defense = Quick - Defense Reduction
Attribute modifiers
These are the modifiers calculated from attributes.
Additional Stats
These are not commented among the main attributes, but still are so important that all characters have it.
Resolute for Powers
Resolute for powers: resolute - armor malus
Note that resolute for powers is dependent on the armor, so there will be a value for each armor set.
Spent Stat
The following stats can be "spent", meaning they can have a maximum and a current value:
Corruption (temporal corruption)
Toughness
Initiative Attributes
By default quick is used for initiative.
Corruption
Permanent corruption
Dynamic Stats
These depend on things such as abilities or equipment.
Some of these values may appear several times.
Armor
The armor value depends on the armor used. But there are several sources for armor, such as traits, which can stack.
Some of these sources are not real armor. For example robust ignores damage.
Damage Bonus
The character may have several damage bonus:
Base damage
Single attack
For a type of weapon
Advantage attacks
Attack Attributes
By default accuracy is used for the attacks.
The following attacks may have an additional attribute:
Advantage
Normal attack
In these cases the additional attribute should be noted.
Defense Value
By default quick is used for defense. Some aspects may add additional attributes.
Defense should be noted for all the possible attributes.
Defense is modified by aspects, for example armors with the cumbersome quality or the berserker ability.
Initiative Attributes
Some aspects may add additional attributes.
Mystical Power Ability
By default mystical powers are used with resolute modified by the armor encumbrance. Some aspects may change this formula. Some aspects may add additional attributes.
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