Items

Maybe they should be reduced to:

  • Equipable

  • Usable

Equipment

Some items, such as armors and weapons, modify a character when equipped.

Equipment has some dynamic stats:

  • Protection (can contain multiple values)

  • Impediment

  • Damage

  • Number of hands required

  • Price

  • Blackmarket flag

Armor Impediment

  • Light: -2

  • Medium: -3

  • Heavy: -4

Qualities, such as flexible or cumbersome, may modify this.

Item Levels

Item linked to an ability, mostly craftable items, have a level.

  • Elixirs

  • Minor artifacts

  • Traps

Levels increase the effectiveness of an item.

Equipment Slots

Each character can have any number of armors, showing the stats using each of them.

A character may have multiple sets of weapons, but they should fit in two hands (two one-handed or one two-handed)

Artifacts

These are complex items, which may include several abilities.

How to handle this?

Prices

The price of weapons and armors is affected by the number of qualities.

Last updated

Was this helpful?