Items

Maybe they should be reduced to:
Equipable
Usable
Equipment
Some items, such as armors and weapons, modify a character when equipped.
Equipment has some dynamic stats:
Protection (can contain multiple values)
Impediment
Damage
Number of hands required
Price
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Armor Impediment
Light: -2
Medium: -3
Heavy: -4
Qualities, such as flexible or cumbersome, may modify this.
Item Levels
Item linked to an ability, mostly craftable items, have a level.
Elixirs
Minor artifacts
Traps
Levels increase the effectiveness of an item.
Equipment Slots
Each character can have any number of armors, showing the stats using each of them.
A character may have multiple sets of weapons, but they should fit in two hands (two one-handed or one two-handed)
Artifacts
These are complex items, which may include several abilities.
How to handle this?
Prices
The price of weapons and armors is affected by the number of qualities.
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