symbaroum-dev-docs
  • Introduction
  • Aspects of the Game
    • Character Creation
  • Technical Aspects
    • Data
    • Internationalization
  • Game Mechanics
    • Values
    • Attacks
    • Defense
  • Characters
    • Stats
  • Models
    • Aspect
    • Character
    • Character Template
    • Stats
    • Race
    • Persistence
  • Items
  • Character Creation
    • Procedure
  • Properties
  • Security
    • Roles
    • Auditing
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  • Attribute modifiers
  • Dice Values

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  1. Game Mechanics

Values

Attribute modifiers

  • 10 = 0

  • Each point below 10 increases the modifier by 1 against the character

  • Each point above 10 increases the modifier by -1 for the character

For example, an attribute at 5 gives a modifier of +5 (in favour of the PCs), while the same attribute at 13 gives a modifier of -3 (against the PCs).

Note that these are meant to be for NPCs, and so they indicate which value should be added to the PC attribute being rolled.

Dice Values

Some values are mapped to dice. These follow a direct progression from 1d4 up to 1d12:

Level

Value

1

1d4

2

1d6

3

1d8

4

1d10

5

1d12

Any level above 5 increases the result by +1, so level 6 would be 1d12+1.

Levels may be combined, so a level 2 and a level 1 rolls would become 1d6+1d4.

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Last updated 6 years ago

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